Where the cohost and captions sit without covering the HUD.
Read the HUD first, then pick the preset: bottom health bars want the Broker in a corner above the bars, a corner minimap wants the opposite corner, a centre crosshair wants anything but Centered. Three labelled layout examples, the three in-app presets, the numbers for Edit Transform, and the preview to check it.
The rule: read the HUD first
The Broker is a corner companion: one transparent Browser source at 800 × 600 with his avatar and his spoken captions, placed above your game source. Where it goes is decided by the game, not by him. Before you open OBS, look at one screenshot of your game and mark the three things a viewer must always be able to read: the status bars, the map or radar, and the point of aim. Then put the source in the corner those leave free, and keep the captions, which sit beside or above him depending on the preset, off every bar.
Three HUD families cover most games, and each gets a labelled layout example below. They are drawings made for this page, not stills from a session: the Broker’s exact size inside the source and the caption wrapping are the app’s, and only a recording shows them.
The three in-app presets
In OVERLAY → Set up OBS you choose a preset, preview it in your browser with Preview preset, then Copy OBS Source. The preset decides where he sits inside the 800 × 600 frame; where the frame sits on the canvas is yours to set in OBS.
Centered
The Broker in the middle of the source with his line above him. The source has to sit over the middle of the picture to make sense, which is exactly where most games keep the action; it suits games with nothing at the centre, such as a management or strategy view, and nothing else.
Bottom left
The Broker in the bottom-left corner of the source, his line opening toward the middle of the source, so a source snapped to the bottom-left of the canvas reads naturally over the game.
Bottom right
The mirror: bottom-right corner, line opening toward the middle. Pick it when the left side of your HUD is busy.
Dialogue size
Sets how large his captions are. Raise it in the app before you enlarge the source in OBS; a scaled-up source only enlarges pixels that were never there.
For the in-game overlay on your own screen, the app offers dialogue placement to his left, above or right; that is a different surface from the Browser source your viewers see.
Layout example: bottom health bars
Action RPGs, fighting games and many platformers keep health, stamina or special meters along the bottom edge, sometimes with ability icons in the bottom centre. A source snapped to a bottom corner lands straight on them. The fix is not a different preset but a different Y: raise the source so its bottom edge sits above the bars, or run it at 75% so it fits above them with the same corner.
Numbers for a 1920 × 1080 canvas, assuming the bars live in the bottom 120 px (measure yours): Bottom left preset at 100%, position X 38, Y 360, so the source’s bottom edge sits at 960; or at 75% (600 × 450 on the canvas), X 38, Y 510. On a bottom-right HUD, mirror it with the Bottom right preset: X 1082 (100%) or X 1282 (75%).
Layout example: corner minimap
Open-world games, racers and most strategy games keep a map or radar in one corner, usually the bottom right or top left, often with objective text beside it. The Broker goes in the opposite bottom corner: Bottom left preset for a bottom-right map, Bottom right for a bottom-left map. A top corner map leaves both bottom corners free; choose by where the subtitles or objective text appear, and keep him off those.
Numbers for a 1920 × 1080 canvas: Bottom left preset at 100%, X 38, Y 442 (the layout preview’s snap). At 75%: X 38, Y 592. For a bottom-left map, Bottom right preset: X 1082, Y 442 at 100%; X 1282, Y 592 at 75%.
Layout example: centre crosshair
Shooters and anything aimed from the centre need the middle third of the picture clear, and usually keep health bottom-left and ammo bottom-right as well. Two consequences: Centered is the one preset to avoid, because it puts the Broker in the middle with his line above him, over the point of aim; and both bottom corners are already taken by small HUD blocks, so the source goes at 75% in one bottom corner, raised just enough to clear the block beneath it.
Numbers for a 1920 × 1080 canvas, assuming the ammo block lives in the bottom 100 px: Bottom right preset at 75% (600 × 450 on the canvas), X 1282, Y 492, so the source’s bottom edge sits at 942. Mirror with the Bottom left preset at X 38 if the right side is busier.
Numbers to type into OBS
Right-click the source → Transform → Edit Transform; Position is X and Y, Size is the on-canvas size. The positions below use the layout preview’s convention of a margin of 2% of the canvas width from the edge (38 px on a 1920-wide canvas); it is a conventional margin, not an OBS rule, and the preview lets you drag from these to wherever your HUD allows and copy the result. Other canvases (2560 × 1080, 1080 × 1920) are worked through in the source-size article.
Preset
Scale
Size on the canvas
Position X, Y (1920 × 1080)
Suits
Centered
100%
800 × 600
560, 240
Games with nothing at the centre
Bottom left
100%
800 × 600
38, 442
Bottom-right map; quiet left side
Bottom left
75%
600 × 450
38, 592
Bottom-left HUD block to clear: raise Y
Bottom right
100%
800 × 600
1082, 442
Bottom-left map; quiet right side
Bottom right
75%
600 × 450
1282, 592
Crosshair games; raise Y above the ammo block
To raise a source above a HUD block of height h, subtract h from Y. Keep the viewport at 800 × 600 and change only Position and Size; the preset you chose in the app does the rest inside the frame.
Check it, then record
Choose the preset in the app, press Preview preset, then Copy OBS Source and paste it into the one Browser source (the OBS guide).
Type the Position and Size into Edit Transform, or drag the source in the preview to the same spot.
Start a session, make a short recording with the game, and watch it with the HUD in mind: can you read every bar and the map while he speaks; are the captions clear of the bottom strip at your output resolution; is his voice there (Desktop Audio, not the source)?
If the captions are hard to read, raise Dialogue size in the app before enlarging the source in OBS.
I will stand where you put me. Just do not put me on the map.
Limits
The three pictures are layout examples drawn for this page, not stills from a session; the Broker’s exact size inside the source and the caption wrapping differ in the real overlay.
The in-app presets decide where the Broker sits inside the Browser source; where the source sits on the canvas is yours to set in OBS. The app does not document how its layout adapts to a viewport other than 800 × 600.
Dialogue placement to his left, above or right belongs to the in-game overlay on your own screen, not to the Browser source your viewers see.
Founder Alpha is early-access software; the commentary can be wrong, repeated or badly timed, and it is sold to customers in the United States only.
Founder Alpha is available to customers in the United States. Founder Alpha is early-access software. Signal Broker is an AI system. The Broker's words and voice are generated using AI. No person is speaking or writing what he says.